Intending to become a large scale stronghold bringing all styles of gameplay together, The Barony of Aramore plans to fill its walls with goal-focused individuals wanting to bring about the safety of the citizens within the borders of the Duchy of Sanctiphandri. The fully pledged, Lord Talakrin of House Kerr, the sworn vassal of Grand Duke Abrosius I Seleucrei, resides over Aramore and is sworn to her protection and of the citizenry of the county of Halvmåne; ruled by the fair Countess Awenita Luna Whitetail and Count Sebastoxarchos Sterling Payne. As a military minded stronghold, combat style personalities should find a plethora of tasks and goals to advance. Aramore's own marshal, Sir Edward Murphy heads up the military arm of Aramore's elder council and will have the esteemed honor of gathering, training, and deploying military personnel for the needs of the Grand Duke. Crafters should find more than enough work within the boundaries of Aramore, as county and duchy defense will bring a never ending need for finely crafted goods needed on the battlefields of Elyria. Adventurers of all types should find work easy to come by as overt and covert operations will be delivered to players via contract by the Kingdom's needs. Expect stronghold frontier life to be difficult, but rewarding. We hope to see you on the lines! Welcome to Aramore!.
The City of Gall Tearmann has been founded by Governor Darkero O’ Gallchobhair after settling in a somewhat inhospitable part of Elyria. As more and more refugees, immigrants and cast-outs alike were searching for solitude and a place to rebuild a new life, Governor O’Gallchobhair opened the gates to his elaborate city to many a weary soul.
The city, named as such for being a sanctuary for lost foreigners, grants lost travelers quick access to a warm safe place to recuperate. Some find work traveling the world in search of Arcane knowledge and some find their purpose serving the Kingdom in recording the World’s Arcane knowledge. Then there are the few, the brave, the daring that find the private nature of the city the perfect place to conduct their own research.
No matter the destination of the traveler’s quest, The Grand Hidden City of Gall Tearmann will welcome the opportunity to assist. It is a place where a wonderer can be king for a day, when they know the world’s deepest secrets.
Stronghold/Fortress: City of Gall Tearmann
Primary: Knowledge gathering and sharing in the Arcane
Secondary: To accomplish the primary focus by welcoming travelers and new citizens into a commerce and trade heavy city.